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Andrew Cormier
Andrew Cormier
Environment Artist
Austin, United States

Summary

I am a Environment Artist from Austin Texas.

Skills

3D ModelingEnvironment Modeling

Software proficiency

Photoshop
Photoshop
3ds max
3ds max
SolidWorks
SolidWorks
Unreal Engine
Unreal Engine
NDO
NDO
Lumion
Lumion
AutoCAD
AutoCAD

Productions

    • Video Game
      Transformers: Rise of the Dark Spark
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Edge of Reality
    • Video Game
      Star Wars: The Old Republic
    • Year
      2011
    • Role
      Cinematic Designer
    • Company
      Bioware
    • Video Game
      Green Day: Rock Band
    • Year
      2010
    • Role
      Camera, Lighting & VFX Artist
    • Company
      Demiurge Studios
    • Video Game
      Aliens: Colonial Marines
    • Year
      2013
    • Role
      3D/2D Environmental Artist/ Lighting/ Particles
    • Company
      Demiurge Studios
    • Video Game
      Borderlands
    • Year
      2009
    • Role
      3D Environmental Artist/ Lighting
    • Company
      Demiurge Studios
    • Video Game
      Mass Effect (PC)
    • Year
      2008
    • Role
      Technical Artist/ UI & Flash Animation
    • Company
      Demiurge Studios
    • Video Game
      Frontlines: Fuel of War
    • Year
      2008
    • Role
      Technical Artist/ Performance optimization
    • Company
      Demiurge Studios
    • Video Game
      Medal of Honor: Airborne
    • Year
      2007
    • Role
      2D Environmental/ Texture Artist/ Particle FX
    • Company
      Demiurge Studios
    • Video Game
      AntiGrav (PS2)
    • Year
      2004
    • Role
      2D Texture Artist
    • Company
      Harmonix Music Systems

Experience

  • Environment Artist at Edge of Reality
    Austin, TX, United States of America
    May 2013 - December 2013

    Created detailed 3D environments using Unreal Engine.

  • 3D Environment Artist & Modeler at ILE+ Designs
    Austin, TX, United States of America
    September 2012 - May 2013

    Generated models and environments as needed for 3D Renders delivered to clients using 3ds Max.

  • Star Wars: The Old Republic at Bioware
    Austin, TX, United States of America
    February 2011 - February 2012

    - Created branching cinematic sequences making use of custom dynamic camera setups adapted for multiple player interaction.

  • Camera, Lighting & VFX Artist at Demiurge Studios
    Cambridge, MA, United States of America
    July 2009 - March 2010

    - Created complex animated lighting rigs for stage performances in all venues.

    - Generated dynamic cameras which are able to follow the band members as they move.

    - Optimized crowd generation meshes to simulate a packed venue while keeping performance up.

    - Set up functioning Jumbo-tron materials to display band members.

    - Created a dynamic color flashing sign material which changes throughout the songs.

    - Built post-process FX as well as particles and performance optimizations for 360, ps3,wii

  • 2D/3D Environment Artist/ Lighting/VFX at Demiurge Studios
    Cambridge, MA, United States of America
    August 2006 - December 2008

    - Designed levels and environment art assets for multiple projects

    - Created high-poly hard surface models

    - Learned how to optimize visual aesthetics with the limitations of system specifications

    - Gained skills in Unreal vfx and lighting as well as 3ds Max

  • 2D Texture Artist at Harmonix Music Systems
    Cambridge, MA, United States of America
    June 2004 - September 2004

    Created detailed textures for 3D models using Adobe Photoshop and 3D Studio Max