I am a Environment Artist from Austin Texas.
Created detailed 3D environments using Unreal Engine.
Generated models and environments as needed for 3D Renders delivered to clients using 3ds Max.
- Created branching cinematic sequences making use of custom dynamic camera setups adapted for multiple player interaction.
- Created complex animated lighting rigs for stage performances in all venues.
- Generated dynamic cameras which are able to follow the band members as they move.
- Optimized crowd generation meshes to simulate a packed venue while keeping performance up.
- Set up functioning Jumbo-tron materials to display band members.
- Created a dynamic color flashing sign material which changes throughout the songs.
- Built post-process FX as well as particles and performance optimizations for 360, ps3,wii
- Designed levels and environment art assets for multiple projects
- Created high-poly hard surface models
- Learned how to optimize visual aesthetics with the limitations of system specifications
- Gained skills in Unreal vfx and lighting as well as 3ds Max
Created detailed textures for 3D models using Adobe Photoshop and 3D Studio Max